Team Testing Procedures
2. Visit Interactive Children’s Garden
site in Deep Cut Gardens
a. Measure the space used for
Interactive Children’s Garden site
3. Create alternate solutions using
ideas gathered from research and brainstorming.
a. Apply research and data gathered to
alternate solution designs
4. Evaluate the advantages and
disadvantages of each alternate solution.
5. Meet with partner to ensure all
individual alternate solutions integrate as intended.
a. Make model to ensure that signage
will not limit amount of sunlight plants receive
b. Test model on people and give a
survey
i.
Ask
if model is aesthetically appealing and functioning
6. Make adjustments if necessary.
7. Assemble individual parts.
a. Assemble individual final solution
8. Check positioning of individual
parts (signage and vegetation)
a. Test placement of signage and how it
affects the amount of sunlight plants receive
9. Ensure design integrates as
intended.
10. Check effectiveness/integrity of
design.
a. Test final sign materials (MDO
Plywood, Plexiglass, Alumalite, DuraReader)
b. Test final raised beds material
(pressure treated wood, concrete, masonry blocks, steel, cinder blocks, rocks)
c. Test design on people between the
ages of 5-50 and take surveyi. Ask about presentation, set-up, information, and function of design
11. Collect and evaluate information from collaborated design
a. Use information to refine any
defects


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